INI files via a DLL, then later entered noclip mode to dig into some performance anomalies. We accessed the hexadecimal graphics settings for manual GameWorks setting tuning, made easier by exposing. Much of this stems from GameWorks settings, so we've been in contact with nVidia over these findings for the past few days.Īs we discovered after hours of testing the utility, the FFXV benchmark is disingenuous in its execution, rendering load-intensive objects outside the camera frustum and resulting in a lower reported performance metric. Not only does the benchmark lack technology shown in tech demonstrations (we hope these will be added later, like strand deformation), but it is still taking performance hits for graphics settings that fail to materialize as visual fidelity improvements. From what we've seen, that's not accurate to reality. That said, the benchmark is what's used for folks to get an early idea of how their graphics cards will perform in the game. This is likely a result of restrictive development timelines and a resistance to delaying product launch and, ultimately, that developers see this as "just" a benchmark. Update: Square Enix is aware of this issue, has acknowledged its existence, and is working on an update for launch.Īlthough we don't believe this to be intentional, the Final Fantasy XV benchmark is among the most misleading we’ve encountered in recent history. Although the article covers testing and benchmarking in slightly more depth, we’d also strongly recommend watching the video, as it contains visual representation of what’s happening in-game. This deep-dive looks at PUBG framerate and frametime performance (which is shockingly bad for a console), along with graphics analysis of the game’s visuals. Technically, it’s a “Game Preview,” but the list of other titles in this category makes it look like something that was created expressly for PUBG. It’s listed as both 4K HDR ready and Xbox One X Enhanced, so our primary testing was done at 4K, with additional Xbox One X benchmarking at 1080p for PUBG. We chose to start with the Xbox One X version, since the lack of graphics options makes things simpler. Now that PUBG is 1.0 on PC and sort-of-released on Xbox, though, we have extra motivation to buckle down and start testing. Even Overwatch has the ability to play against bots. Games that are in active development don’t make for easy testing, and neither do exclusively multiplayer games with tons of variance. In all that time, none of us have played the game, despite many requests for benchmarks. PlayerUnknown’s Battlegrounds was officially released on PC this past December, but it’s been playable via Steam Early Access for nearly a year now. This is a pretty close approximation of what the Xbox is capable of, and it’s an encouraging sight-the Xbox’s “High” is the PC’s “Average” in almost every category. Although this wasn’t a performance test, we limited framerate to the Xbox’s cap of 30FPS for good measure, and set resolution scaling to 100% (since dynamic resolution isn’t available on PC). Assets (high-quality asset pack), Geomapping (ground tessellation), and all NVIDIA features were turned off, anti-aliasing was set to TAA, and motion blur was turned on. That includes “Average” settings for Model LOD, Anisotropic Filtering, Lighting, Shadows, Ambient Occlusion, and Filtering. To match our PC settings to the Xbox version, we first selected the default choice for every option, which got us 90% of the way there. Prior to the PC release, the best playable version of the game was the cracked Origin preload the Xbox One X version, so our baseline for this graphics comparison is the Xbox at 4K using the “high” preset. Final Fantasy XV recently released on PC, and given the attention we drew to the benchmark’s LOD and HairWorks issues, it’s only fair that we take a look at the finished product.
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